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Design

A collection of 9 posts

Design

MTG Flavor Bible: Khans of Tarkir

Elizabeth Rice kicks off a new series investigating the world-building and flavor of Magic's many planes. First stop: Tarkir!

10 Min Read

Commander

Building Praetor Pre-Cons

Five Praetors, Five EDH Decks, Which One Will Conquer?

16 Min Read

Cube

The Game Night Cube — Designing Accessible Magic: The Gathering Sets That Are Fun for Everyone

James Paterson discusses his design guidelines for making a “board game” cube, a unique play experience that prioritizes accessibility and flavor as much as it does gameplay.

12 Min Read

Design

Deadly Designs: Put a Ring On It

Markus Leben applies bottom-up design against the Oblivion Ring bug, and comes up with some interesting new cards along the way.

8 Min Read

Design

UMA: 20 Interactions You Won't Want to Miss

Lord Tupperware's take on our upcoming limited format. Some interactions you might not want to miss!

11 Min Read

Design

Deadly Designs: Guessing at Ravnica Allegiance Mechanics

Markus Leben takes a look at potentially returning mechanics in Ravnica Allegiance, and dreams up some new mechanics for each of the five guilds.

12 Min Read

Design

Deadly Designs: Mean, Median, and Modal

Markus Leben returns with a thorough examination of modal spells, even though ones you normally would not consider to be modal.

12 Min Read

Cube

Unified Cube Theory: Guilds of Ravnica

Introducing Jordan Smith, new columnist covering the cube format. Today, he looks into Guilds of Ravnica.

7 Min Read

Design

Deadly Designs: Modern

Introducing Markus Leben as our monthly columnist looking at card design and Magic theory.

9 Min Read

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