Be Wise, Not Smart: "Modifying" Mono-Black Control on MTG Arena
I grew up in a home with an alcoholic parent. My father (God rest his soul) was a mess... most of my childhood was marked by my dad either being absent, around but drunk (luckily he was a friendly drunk), or around, sober and angry. When I left for college I got involved in AlaTeen, a support group for the teenage children of alcoholics, and while I didn't stay with them long, I got to hear exactly what I needed to accept the situation and move forward with my life.
One of the trappings of attending AlaTeen was a set of cassette tapes given to me by the group leader that were essentially testimonials by recovering alcoholics telling their stories. One in particular by a man named Lew Fenimore that I played over and over again until technology outgrew cassette tapes. He was very profound. One anecdote involved him looking at the cables for an aerial tram up Grouce Mountain near Vancouver, and how he declared that he'd never ride in one. When asked why, he said, "I believe those cables are very strong, but I don't have enough faith to get into the bloody thing."
Faith and belief are not the same thing. Similarly, intelligence and wisdom are not the same thing. Intelligence involves knowing a set of facts about a given subject or situation. Wisdom is the ability to appropriately use and apply your intelligence to a given situation. You've probably known people in your life who were incredibly book-smart but couldn't find their rear end with both hands if that information wasn't found in a book that they'd read.
And the same thing can happen in your deck-building, and ESPECIALLY when working with the limitations of Arena.
I started thinking about this difference when messing with a new deck suggested by Reid Duke in a great article on Channel Fireball about the possibility of a mono-black control list in Standard. I'm not much of an Evil Control Wizard™ but being familiar with the rise and fall of MBC in Pauper, I found the idea of playing the same sort of deck on Arena intriguing. So I checked my collection, the number of wildcards I had, and saw that I wasn't far away from building it at all.
Reid's List
25 Swamp (339)
1 Cabal Stronghold
4 Yarok’s Fenlurker
2 Dusk Legion Zealot
4 Dread Presence
3 Cavalier of Night
2 Arguel’s Blood Fast
2 Treasure Map/Treasure Cove
2 Moment of Craving
1 Cast Down
1 The Elderspell
1 Liliana, Dreadhorde General
1 Ugin, the Ineffable
1 Legion's End
3 Duress
1 Murder
2 Bolas's Citadel
4 Vraska's Contempt
I then ran into my downfall: I'm cheap.
I've been hyper-aware of Arena's economic issues -- like everyone else, I want to play the decks that interest me for as little money as possible. Rare wildcards are more precious than gold (or Mythic wildcards it seems,) and so I scanned the list to see if there was anything that I could cut to make it easier to play. I especially despised using rare wildcards on stuff that would be rotating in the next few month, but I'm a smart guy (I thought) so I began to make changes. I had never owned a copy of Arguel's Blood Fast
My First List
1 Cabal Stronghold
25 Swamp
4 Yarok's Fenlurker
2 Dusk Legion Zealot
4 Dread Presence
4 Cavalier of Night
2 Treasure Map
2 Moment of Craving
1 Cast Down
1 Mastermind's Acquisition
1 Liliana, Dreadhorde General
1 Ugin, the Ineffable
1 Legion's End
3 Duress
1 Murder
2 Bolas's Citadel
2 Vraska's Contempt
1 Doom Whisperer
1 Dead Weight
1 Divest
1 Duress
1 Font of Agonies
2 Price of Betrayal
1 Skulduggery
1 Aid the Fallen
1 Cast Down
1 Knight of Malice
1 Cry of the Carnarium
1 Walk the Plank
1 The Elderspell
1 Vicious Offering
1 Ravenous Chupacabra
1 Massacre Girl
1 Liliana, Dreadhorde General
I replaced the two copies of Vraska's Contempt
But as I played it, I realized...it wasn't quite working. I was playing competitive games (punting sometimes like everyone learning a new deck), but there were... issues. I would be mana-screwed way more often than I thought I should be in a 26-land control deck. I would often end up with the wrong removal card in my hand for the wrong situation; The Elderspell
Now this isn't a deep-thought sort of statement. Go build Esper Control without 3Feri or 5Feri. I'll wait. But other cards aren't so easily categorized. In MBC's case, we have one card that's easy to discuss, and another that takes some work.
The easy one's Vraska's Contempt
It's the lifegain. That measly two life in this deck is REALLY important. And that's why Arguel's Blood Fast
Unlike any deck I've played in Standard recently, this deck's resource is your life total. You give up life points with allowing attacks and using the Blood Fast to draw you into the material you need in the early game. You stabilize your life total with Dread Presence
The cards aren't really replaceable. And when I broke down and got them, I quickly found the deck ran a lot better.
So what did I learn via this application of wisdom? First, Reid Duke is a better deckbuilder than I am. But that isn't a surprise. More importantly, it's the primary value of using decklists written by other good players in your LGS or your favorite online source (like this one) but NOT JUST PLAYING IT UNTHINKINGLY. Gain some wisdom. Figure out what a deck's overall theme is and how it wants a game to play out. Change a few cards here and there and test it and see how it works. I would have never gained this wisdom if I hadn't messed with a suboptimal list.
This is DOUBLY important in the world of Arena where many players want to modify decks to fit their collection. Should you give it a try? Absolutely. But if it doesn't work at first, don't declare the deck to be a failure and give up. Build some wisdom. Think about those cards that you replaced and see if you can figure out why they're better or worse than other cards. I'm now happy that I crafted those rares. No, my decklist isn't identical to Reid's.
I still play an extra Cavalier of Night
My Current List
1 Cabal Stronghold
25 Swamp
4 Yarok's Fenlurker
2 Dusk Legion Zealot
4 Dread Presence
4 Cavalier of Night
2 Treasure Map
2 Moment of Craving
1 Cast Down
1 Liliana, Dreadhorde General
1 Ugin, the Ineffable
3 Duress
1 Murder
2 Bolas's Citadel
4 Vraska's Contempt
1 Doom Whisperer
2 Arguel's Blood Fast