The Ghost You Gave Me - a Dorothea Commander Deck Tech
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There’s too many of them. This mission was a mistake, I know now. I was foolish. Already my companions have fallen, but there are still dozens more of those things. Hissing and hungry. Licking their fangs, already covered in the blood of my brethren. They want to drink from me, bite my flesh like animals. And so they shall. But not until I’ve spent every ounce of my will.
They’re closing in. I have but one moment. And so I kneel. “Ancestors, hear my plea. Help me rid the world of this unholy parasite. For the sake of our kin.”
Then all goes quiet. My eyes are closed, but I sense a sudden brightness through my eyelids. I open them, and gaze upon an armored maiden, beautiful, but pale. She reaches a shimmering hand to my chin.
“Arise, slayer. You are not alone.” She raises her ghostly sword and lets out an echoing cry that fills the blood-spattered hall, and for once, for a moment, those blood-suckers know fear.”
Dearly departed, welcome to another Commander article here on Cardsphere. Previews for Innistrad: Crimson Vow have already finished, and the set is looking like more fun than a wedding at a blood bank. We’re going to start our dive into the new cards with a deck tech for a commander that caught my eye for a reason that, I think, might actually be a mistake. That commander is Dorothea, Vengeful Victim.
Dorothea is a white and blue 4/4 Flying spirit for just two mana. When you attack with her, you have to sacrifice her at the end of combat. She has a Disturb cost of 3, and you cast her for that cost from the graveyard. She then becomes Dorothea’s Retribution, an Aura enchanting a creature. When that creature attacks, you make a 4/4 Flying spirit token that’s tapped and attacking that you have to sacrifice at the end of combat. So basically the Aura makes another Dorothea every time the enchanted creature attacks.
So where’s the mistake? Well, my phantasmal friends, Dorothea’s Retribution, the enchantment side of our commander, isn’t legendary. That means that we can have multiple copies of it on the board. When I saw this, my brain immediately lit up, thinking of ways I could copy it. Because what’s better than a 4/4 flyer attacking every turn? Several of them.
Ghostly Army
Let’s look at the ways we’re going to copy Dorothea’s Retribution. Copy Enchantment
Sadly that’s all we’ve got for ways to copy the enchantment, so this deck’s going to need a bit more to make it viable. If our goal is to win by swinging in with all the spirits, then let’s add some cards to embellish that a bit. We’ll start with Anointed Procession
Since we’re going to be making copies of Dorothea’s Retribution, let’s lean into that and throw in some Constellation and similar effects. Whitewater Naiads
We’ll need more enchantments to make this worth it. Invocation of Saint Traft
Not Long for This World
Since our tokens are destined to die, let’s try to get some benefit from that. Twilight Drover
Here’s the full deck list and a link to Archidekt so you can try it out:
1 Adarkar Wastes
1 Ajani's Chosen
1 Altar of Dementia
1 Anointed Procession
1 Arcane Denial
1 Arcane Signet
1 Archetype of Imagination
1 Archon of Sun's Grace
1 Azorius Locket
1 Azorius Signet
1 Battleground Geist
1 Benevolent Offering
1 Betrayal
1 Bonders' Enclave
1 Command Tower
1 Copy Enchantment
1 Counterspell
1 Court of Grace
1 Deserted Beach
1 Disenchant
1 Doomskar
1 Dorothea, Vengeful Victim // Dorothea's Retribution
1 Dream Trawler
1 Drogskol Captain
1 Drogskol Cavalry
1 Enchanted Evening
1 Ephara, God of the Polis
1 Esper Sentinel
1 Estrid's Invocation
1 Favorable Winds
1 Glacial Fortress
1 Hall of Heliod's Generosity
1 Hallowed Fountain
1 Hengegate Pathway // Mistgate Pathway
1 Idol of Oblivion
1 Invocation of Saint Traft
12 Island
1 Lithoform Engine
1 Mind Stone
1 Mirrormade
1 Monologue Tax
1 Murder of Crows
1 Mystic Gate
1 Mystic Reflection
1 Nebelgast Herald
1 Nikko-Onna
1 Nimbus Maze
1 Ornithopter of Paradise
1 Path to Exile
1 Patrician Geist
11 Plains
1 Port Town
1 Prairie Stream
1 Promise of Bunrei
1 Protean Thaumaturge
1 Psychic Possession
1 Relic Vial
1 Replication Technique
1 River's Rebuke
1 Rogue's Passage
1 Run Away Together
1 Sea of Clouds
1 Selfless Spirit
1 Siani, Eye of the Storm
1 Sigil of the Empty Throne
1 Skycloud Expanse
1 Smothering Tithe
1 Sol Ring
1 Solemn Simulacrum
1 Sublime Epiphany
1 Sun Titan
1 Supreme Phantom
1 Talisman of Progress
1 Temple of Enlightenment
1 Thorough Investigation
1 Twilight Drover
1 Vega, the Watcher
1 Whitewater Naiads
1 Wrath of God
This commander caught my eye because of the ability to copy its enchantment side without breaking the legendary rule. And what we ended up with is a fun, low-powered, swingy deck for those of you looking to fight your way to a win. Combat decks are a lot of fun, and can really be a nice escape from decks looking to combo out and take 20 minute turns. Nothing against those decks, I have several myself. But sometimes you just wanna sit around the kitchen table having drinks with friends and turn some creatures sideways. Dorothea is perfect for that experience.
Final Parting
So what do you think of this Dorothea deck? I know there were a few other cards revealed in Crimson Vow after I brewed this that would be good in the deck as well. So which of those would you add? Hit me up on Twitter at @AndyZupke to let me know. You can also catch me streaming budget Commander Sundays at 7:30PM Central at twitch.tv/scraptrawlers. Check back in two weeks for more on Crimson Vow. Until then, take care. And play lots of games!